AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Android in Nigeria: Q3 2021 Performance
Analyzing the performance of the top 5 Fidget Toys Games on Android in Nigeria during Q3 2021, highlighting trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 Fidget Toys Games on Android in Nigeria showcased varied performance metrics. Let's delve into the weekly downloads, revenue, and active user trends for each app based on data from Sensor Tower.
Slime it: Slime Game Simulator from Hapy Games experienced a notable decline in weekly downloads, starting from 2.3K at the end of June and dropping significantly to single digits by mid-August. The weekly revenue also saw a downward trend, peaking at $70 in late June and decreasing to $10 by early August. The weekly active users followed a similar pattern, falling from 1.5K to just 10 by late August.
Antistress - relaxation toys by JindoBlu maintained a relatively stable number of weekly downloads, hovering around 200-250 throughout the quarter. Although the app did not generate any revenue, it managed to keep a consistent base of weekly active users, starting at 1.4K and peaking at 1.7K in mid-September before slightly declining to 1.4K by the end of the quarter.
Fidget Toys 3D - Antistress from Fidget Dev showed steady weekly downloads, fluctuating between 100 and 300. Despite not generating revenue, the app kept a strong engagement with weekly active users, increasing from 582 at the end of June to a high of 683 in late August before dropping to 404 by the end of September.
Pop It Fidget 3D by CDT Puzzle Games saw a moderate increase in weekly downloads, peaking at 332 in mid-July and then gradually decreasing to 98 by the end of September. The weekly active users demonstrated a similar trend, starting at 75 and reaching a high of 677 in mid-August before settling at 475 by the end of the quarter.
Pop it Fidget Toys 3D Games from FALCON GAME had a consistent rise in weekly downloads, starting from 161 in mid-July and increasing to 275 by the end of September. The app's weekly active users also grew steadily, beginning at 157 and peaking at 678 by the end of the quarter.
For more detailed insights into these apps and their performance, visit Sensor Tower.